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We Passed the $8k Milestone!

GeneralJason L Blair11 January 2012

The response to the Kickstarter continues to amaze me! Not only did it pass 200 followers today but we broke the $8k milestone! In addition to filling my heart with joy, it also adds 6k words to my to-do list.

Now that we’ve passed $8k, the first supplement, originally titled Four-Story Drop, has been changed to Five-Story Drop: A Collection of SoB Stories. This book will be made available for sale in print and pdf in June, two months after the corebook is released. I’ll talk more about what to expect from it, but know that the fifth story, “Eli Mendoza is a Dead Man”, is a real brain-burner of a twisted tale. I hope you all like it.

As of this posting, there are 43 hours left to go on the Kickstarter. If you want to get in on it, there’s still time!

Also, if you missed the new promo video when it was posted (or want to see it again), check it out below!

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Archetype: SAWBONES (Kickstarter-Exclusive*)

Archetypes, PreviewJason L Blair11 January 2012

People in Bedlam have a predilection for getting into the kind of trouble that causes physical harm. While the civilians have the option of top-of-the-line medical care, men and women who come close to their fates while taking down a rival crime boss or intercepting the delivery of, say, delicate goods would rather not have to explain how they came about their injuries. So their bosses call you in. You do the work and do it well. You may even have a degree in medicine, though less often do you have a license to practice it. Piecing together shattered legs, (finding and) fixing teeth, digging out bullets, and gluing knife wounds closed is all part of a day’s work.

Come night, your unique skillset is sometimes called upon to extract information from particularly resistant individuals. Amazing how a little internal persuasion can loosen the lips of even the most willful individuals. Very few can do what you do but, as your employers often remind you, you can be replaced. So you walk your thin red line and do what is asked and needed of you. You’d say you’re no miracle worker but, let’s face it, some days that’s exactly what you are.

* The SAWBONES character option is one of the two Kickstarter-exclusive Archetypes that were unlocked when pledges hit $5k. This archetype, along with the INGENUE character option, will be sent to all backers who pledge $10 or more as a special thank-you for their support!

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Archetype: SNOOP

Archetypes, PreviewJason L Blair10 January 2012

Sure, folks want private lives but you really think those in control can be trusted behind closed doors? Without the public eye staring down on them, can you imagine just how much more crooked those scumbags would be? Somebody’s gotta be the watchdog, kid, or this entire junkyard will be swimming with rats. Of course, your work isn’t always noble. You take the occasional cheating husband or celebrity upskirt job but, hey, those pay well and help fund your more, y’know, magnanimous work.

On the high side, you go to the papers with your findings. You blow cases wide open and unite the citizenry against a common enemy. There are those times where you take what you know to those who can benefit from it. Those with vested interests in certain lesser-known details. Surely that’s the exception, right? Or you leverage those lovely negatives to get what you need from those you might expose. You wouldn’t call it “blackmail” so much as, well, okay. Maybe that is what you’d call it. But without folks like you, Bedlam would be even further down the shitter than it already is. Far as you’re concerned, you’re one of the good guys. Even if those cheating husbands would disagree.

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Kickstarter Ends Friday! (+Promo Trailer!)

GeneralJason L Blair09 January 2012

The Streets of Bedlam Kickstarter ends this Friday and we’re less than a thousand dollars away from hitting the $8k milestone. If we hit that, I’ll add a fifth episode to the first supplement. I want the work, folks, so hit me!

To entice those of you who may be on the fence, I’ve cooked up a promo trailer. It features artwork by Shawn Gaston and an original Streets of Bedlam theme by veteran composer and sound designer Ed Lima. I’m honored Ed was able to come aboard this project and I’m very excited to share some of his work with you all.

Please spread this around! The Kickstarter ends Friday afternoon (Central Standard Time).

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New Rules: ROLES

PreviewJason L Blair06 January 2012

Streets of Bedlam takes a lot of inspiration from cinematic sources. After playing the game, you’ll see how characters in your favorite movies can easily translate to Monsters, Dogfaces, Troubles, and other Streets of Bedlam archetypes. But aside from the character types and locations common to neo-noir and crime films, I’ve also ported over another common cinematic device: Roles.

Roles in Streets of Bedlam allow your character to spend Bennies in order to perform major (sometimes plot-altering) actions that you’re allowed to do simply because you’re the Hero, Sidekick, Love Interest, Plot Twist, or a Supporting Character in the story. These actions range from courageous feats of derring-do to sudden-but-inevitable betrayals to putting yourself in harm’s way in order to give the Hero focus (and a nice bonus).

Roles are optional but they’re also a lot of fun. As an independent system, you can lift them from Streets of Bedlam and drop them into any Savage Worlds setting—or any setting or system at all, if you like! For more details, check out the Streets of Bedlam corebook when it comes out in April. In the meantime, be sure to back the game to get some Kickstarter-exclusive perks and even put yourself in the game!

(Please note that the rules above are currently in playtest and subject to change.)

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The Districts: Big Church

Districts, PreviewJason L Blair05 January 2012

Two cities make up the area colloquially known as Bedlam: Bedford and Lamrose. A man-made river splits the two cities with the richer half, the one that quickly overcame its poorer neighbor, residing on the northwestern banks. You don’t have to walk far into Bedford to witness the influence Catholicism has on the city. While many different faiths practice and preach within the city limits, Catholicism is the big dog and the massive building christened St. Leonard Holy Cathedral is the kennel.

Bedford is a planned city. While Lamrose grew organically from humble means, Bedford is the product of purposeful investment from some of the most powerful developers, both foreign and domestic. This accounts not only for the number of right angles in the city grid but its continued affluence as well.

Planned cities tend to serve overt purposes. Vegas, for example, was built as a playground in the desert (and some say as a way for the mafia to wash their money). Bedford too was built with a purpose. While it may be hard to believe now, Bedford was envisioned (and sold to investors) as a religious oasis. St. Leonard Holy Cathedral was to be the epicenter of the Lord’s presence in America. The big question is why Bedford was built near Lamrose. You see, in Lamrose’s heyday, it was a city on the rise with a fair bit of blue-collar money in its pockets. Sold as a sister-city to Bedford, the cynical board overseeing the new city’s construction saw in Lamrose an established base full of uneducated people in need of some good old-fashioned churching.

So Bedford found a home. The area folks call Big Church is the northeast corner of the city, near the top of the Artifice River, and it is a sight to behold. A large cross, the image of the martyred savior etched into its face, shines like the sun from the massive dome atop St. Leonard Holy Cathedral. If G*d didn’t see Bedford before its construction, he certainly can now. The entire area, for blocks to the west and south, is home to the diocese, religious-oriented and -affiliated businesses, and homes reserved for the church’s star members, including the gated community of Daniel’s Reach (home to Cardinal Stratford and his compound).

As Bedford grew under the guiding hand of competent management, its sister-city slid further and further down the economic scale. Industry left Lamrose and took its paychecks with it. Half of Lamrose fled to greener pastures—those who could anyway—while the rest remained and suffered for it. Rigged election after rigged election, the seats of power were filled by folks prescribed by those pulling the strings. Lamrose, falling into grievous debt, reached out its hand to Bedford for salvation. Lamrose surrendered its independent governance and incorporated into Bedford at the height of the Reagan years giving birth to modern Bedlam.

But even Bedford’s deep coffers were unable to save Lamrose. Irreparably marred by gross mismanagement and a rising crime rate, Lamrose was soon discarded by its new master. As Lamrose’s reputation had begun to sully Bedford’s own good name, the city councilfolks devised a way to plausibly disassociate themselves from their sister-city. As a joint project between the two, the Artifice River was constructed, dividing the cities in an effort to stem Lamrose’s criminal influence from infecting the Rich City.

And all of this was overseen by the heads of Big Church whose primary duty is not the shepherding of Bedlam’s flock but protecting its own assets. Some may shake their head at such an assertion but that priority has served them, and Bedford, well. Big Church has kept the city afloat during some tough stretches. In recent times though, Big Church’s grip has become strained as poor public perception of the Catholic Church and a rise in grassroots fundamentalism has shifted attention to smaller conclaves of believers. Initially dismissed as “fringe worshipers” and “abberations,” Big Church must now come to term with a vocal minority who are being heard more and more. Well, they’re screaming more and more anyway.

Still, Big Church is mighty and not currently in threat of going anywhere. And it retains far more influence in the direction and management of Bedlam than anyone in the city center would care to admit. With the recent passing of Bishop Robinson, and his successor yet to be named, well, it’s hard to say what the future has in store for Big Church. Even harder to say what Big Church has in store for the future of Bedlam.

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Archetype: BADGE

Archetypes, PreviewJason L Blair04 January 2012

Cops got it rough in Bedlam—no two ways about it. Seems even the good ones go bad eventually. You could say the turn is a matter of time, or opportunity, or maybe it’s just the product of exhaustion. You can’t swim against a torrent of shit forever. Hell, some cops dive under immediately. Sad truth is there’s good money doing that. And respect. And power. That’s how promotions are earned, how you get a seat next to the Mayor at the annual banquet. Other cops fight the good fight, as long as they can, until they see they’re going nowhere and buckle. All it takes is a gentle nudge sometimes. Still, some cops unwittingly step into servitude. Maybe they make a mistake that needs covered up by someone in power or get into the kind of trouble only a person of means can correct. Debt is one of the worst things in Bedlam. The badge is not a shield against all attackers.

Some cops though, they stick to the straight and narrow. Change the system from within? That’s not how a door gets knocked down. You put on your big boots and you kick that wood until it splinters. You do that, you best be careful. You never know whose door you’re cracking open there or what you might see on the other side. Carrying a badge in Bedlam means you have to make some hard choices. First one: How honest can you afford to be?

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The Districts: Bricktown

DistrictsJason L Blair03 January 2012

Two cities make up the area colloquially known as Bedlam: Bedford and Lamrose. A man-made river splits the two cities with the poorer half, the one that was eventually assumed by its richer cousin, residing on the southeastern banks. Lamrose began as a city of the future, built on the burgeoning steel industry and automotive possibilities that withered on the vine before all the jobs were shipped off to countries with more lax labor laws and a cheaper workforce. The collapse of its economic infrastructure left Lamrose vulnerable to predatory development, causing much of it to fall into decline. Those who remember might compare the darker parts of Lamrose to the Times Square of the 70s and 80s or the less desirable areas of modern Detroit.

But the heyday of Lamrose is not entirely forgotten. Fossils of failed reconstruction can be unearthed throughout the city’s many districts but the oldest remnants are found in the part of the city that existed before the city: the nine square blocks known as Bricktown.

The district gets its name primarily from its brick-paved streets but also the many red- and brown-faced buildings that stand in its heart. Bricktown was built on the remains of the original settlement and predates the districts of the outgrowth by over a century. The land beneath the bricks didn’t see development before a group of industrious entrepreneurs realized it fell in line with other manufacturing centers in the area, providing them with an eager, pre-existing workforce. So Bricktown grew, and Lamrose from it, until a city proper sprung from its seeds. Incorporated in the 1930s, Lamrose was formally founded with the district now known as Bricktown serving as a Philadelphia to the new city center’s District of Columbia. Lamrose attracted a lot of development, laying down a bedrock of industry that served the area well for decades to come. By the time the Summer of Love rolled around, Lamrose was fulfilling its promise as a city of the future.

Bricktown initially survived gentrification due to a half-hearted attempted to treat the original city site as a sort-of landmark but eventually it became too far left behind for any nominal amount of investment to pay off. From a budgetary standpoint, it made more sense to let Bricktown decay while funneling cashflow to the parts of the city that look good from the waterfront and on postcards (whatever amount of cashflow was left after filling the pockets of the city councilfolk and crooked contractors, that is).

As the district was left to its devices, the local criminal enterprises looking for a base of operations moved into the mostly-ignored area of Bricktown. As years passed, more and more vice moved in growing this once-unassuming square of post-war architecture into a thriving den of iniquity. Prostitution and the drug trade became Bricktown’s primary contributions to local economy which allowed criminal mini-empires to rise and infect all of Lamrose.

While the municipal leaders were profiting off Lamrose and quietly selling off its assets (which led to its eventual assumption by Bedford), the denizens of the districts were coming to terms with the fact they were on their own. The majority of the citizenry felt helpless, seeing it as easier to pack up and move away than try to fix their home city’s issues from within, leaving pockets for more infection to root and fester.

But a certain portion of the population didn’t move and refused to surrender: the working girls (and boys) of Bricktown. As police patrolling and protection dwindled, unscrupulous men forcefully took over the district’s sex trade—beating and doping the workers into submission while strongarming every last drop of profit. The world’s oldest profession quickly twisted into the world’s second oldest crime, leaving the professionals to look out for themselves.

Which they did.

While the woman called Queenie is generally regarded as the instigator of this revolution, nothing would have changed if the call to arms hadn’t been answered by a group. The working girls (and boys) of Bricktown rose up and beat back the pushers and pimps who had kept them down for so long. A war raged on the streets and many were left broken and beaten in its wake. The bodies were never recovered by either side. When the dust settled and the blood congealed, the working girls (and boys) stood victorious over their oppressors.

But Queenie knew it was only a matter of time before the pushers and pimps regrouped, stronger than ever. So she set about training her army, turning this gang of streetgirls and funboys into a band of vigilantes called Valkyries. Along with this honing of skills came a broadening of focus. The Valkyries quickly expanded their protected land to include all the districts of Lamrose. Slowly, but steadily, they are turning the tide of corruption in the Poor City. While Bricktown is a far shot from an amusement park, it is a safer area to ply one’s trade than it had been ten years prior.

Bricktown is Valkyrie HQ, where Queenie and her select cadre run the show. Though few question her, Queenie is not a dictator. The simple fact is she usually knows best and all but the greenest recruits know better than to refute her orders without having a damned good counter-argument.

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Archetype: DOGFACE

Archetypes, PreviewJason L Blair02 January 2012

The criminals in Bedlam don’t talk to nobody. Except you. You’ve got ins with the major families, the syndicates, even a couple with the white-collar crooks. You’ve got a mainline to the dirt other people need, and those other people? They pay you well for what you know. But you’re aiming a gun with two barrels, pal. All that intel you’re scrounging is a bullseye on a bulletproof vest, you understand. That’s why you only move in circles that protect you, talk to people you trust.

The criminals in Bedlam don’t talk to nobody. But you, you don’t talk to nobody. What you know is your ticket to better things. Those connections you’ve made are worth more than gold. Well, wait, how much gold we talking about? It’ll have to be a lot because the names you’ve heard, the faces you’ve scanned, the deals you’ve seen go down, are worth good money. And if a potential buyer isn’t willing or able to pony up your asking price, you’ll find somebody who will. Cuz, pal, on these streets, there’s always someone willing to pay more.

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Happy New Year from Bedlam

GeneralJason L Blair01 January 2012

No updates last week due to various holiday demands but expect an update every morning this week, from Monday through Friday, including two new Archetypes, two glimpses at the cities that make up Bedlam, and a glance at the rules that kick Streets of Bedlam (and Savage Worlds) into the cinematic atmosphere.

2012 starts with the Streets of Bedlam Kickstarter at $6,371, 212% funded, 156 backers, and 11 days to go! If you’re on the fence about Streets of Bedlam and just want to know one more thing about the game before you pledge, drop a comment below! Let me know what you’d like to see or hear about the game.

Happy New Year, folks. You’ve already started it off nicely for me. I wish you all the best in 2012.

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