Home Page About Products Downloads Contact

Geekcentricity: A Few More SoBs

GeneralJason L Blair03 April 2014

As a follow-up to yesterday’s wonderful breakdown of the corebook Archetypes, Darren G. Miller offers up another round of TV and movie-based inspiration for the Archetypes from the Bunch of SoBs line.

Check out his take on the Capper, Trouble, Sawbones, Paladin, Ingenue, and [REDACTED] over at Geekcentricity.

No Comments »

Geekcentricity: The Usual Suspects

GeneralJason L Blair02 April 2014

Over at Geekcentricity, Darren G. Miller breaks down the Streets of Bedlam Archetypes and offers up some examples from a whole bunch of a great TV shows and movies. Highly worth reading if you’re interested in different takes on the core Archetypes.

Geekcentricity: The Usual Suspects

Well done, Darren! Seriously good stuff.

No Comments »

Out Now: A Bunch of SoBs #3!

GeneralJason L Blair18 March 2014

It’s a banner week for updates here at StreetsOfBedlam.com. This time, I’d like to draw your attention to a new pair of Archetypes for use in your campaign.

Take on corruption face-first as the determined Paladin or stand up for the little guy as the bad guy-turned-good Capper.

You can pick up the 12-page PDF for just $3 over at DriveThruRPG.

I hope you all enjoy these new Archetypes. Now I can turn my attention to starting up those SoB Stories. I can’t wait to dig in!

No Comments »

Out Now: A Bunch of SOBs – New Archetypes!

Archetypes, GeneralJason L Blair19 January 2014

After consulting with backers of the SoB Kickstarter, I am proud to announce that the formerly-Kickstarter exclusive Archetypes are now available to everybody! Introducing Streets of Bedlam: A Bunch of SOBs, a new line of Archetypes ready for use with your game. These 12-page PDFs include a full write-up of each Archetype, just like in the corebook, along with signature characters for use as PC starting points or NPCs.

Each release in this line includes two Archetypes.

A Bunch of SOBs: Ingenue + Sawbones
Reach for the stars as the talented-yet-naive Ingenue or sit on the razor’s edge as the high-pressure combat doc Sawbones.

A Bunch of SOBs: [REDACTED] + Trouble
Get deep into the game as the undercover [Redacted] or get what’s yours as the manipulative Trouble.

Click the images above to check our their DriveThruRPG listing. I hope you all enjoy these new Archetypes!

No Comments »

Check It: Interface Zero 2.0

GeneralJason L Blair15 January 2013

The good folks at Gun Metal Games are in the process of revamping their stellar Savage Worlds cyberpunk setting Interface Zero for a 2.0 edition and could use your help. They’ve launched a Kickstarter to fund the process.

What’s personally exciting for me, besides the fact I love Savage Worlds and cyberpunk, is that they’re incorporating the Archetype templates I devised for Streets of Bedlam into their system. When David Jarvis asked me about it a few months ago, I was thrilled. I love the way Archetypes work in SoB (if I may be immodest) and can’t wait to see how GMG uses them for their futuristic setting.

I encourage you to check out their Kickstarter. It’s running from today until March 1st. You can view their excellent video below.

No Comments »

Out Now: Kickstarter-Exclusive Archetypes (Round Two)

GeneralJason L Blair20 June 2012

The second of the two Kickstarter-exclusive Archetype bundles is now out! Get deep into the game as the undercover [Redacted] or get what’s yours as the manipulative Trouble.

If you are a Kickstarter backer who pledged $60 or more, you should have received a message from Kickstarter with instructions for downloading your pdf copy. If you did not, please check the Kickstarter website. If you still don’t see it, send me an email at JasonLBlair@gmail.com.

Please note: These Archetypes are exclusive to Kickstarter backers and will not be reproduced in pdf or print format.

1 Comment »

Out Now: Kickstarter-Exclusive Archetypes (Round One)

GeneralJason L Blair20 June 2012

The first of the two Kickstarter-exclusive Archetype bundles is now out! Reach for the stars as the talented-yet-naive Ingenue or sit on the razor’s edge as the high-pressure combat doc Sawbones.

If you are a Kickstarter backer who pledged $10 or more, you should have received a message from Kickstarter with instructions for downloading your pdf copy. If you did not, please check the Kickstarter website. If you still don’t see it, send me an email at JasonLBlair@gmail.com.

Please note: These Archetypes are exclusive to Kickstarter backers and will not be reproduced in pdf or print format.

No Comments »

A Look at the Book 3: Archetype Preview

Archetypes, PreviewJason L Blair11 April 2012

I’ve talked a lot about Archetypes. As I see it, they’re a big part of the book and setting. The world of Bedlam is very character-focused, event-focused. As I write the text, the question “Does this facilitate story?” echoes in my head. Giving you all tools to create your own world, your own characters, your own stories is hugely important to me. And some of the best tools I can give are great Archetypes.

So, I’ve decided I want to start showing you all what I’m doing when it comes to character. Click the image below to check out the 4pp-spread for one of my favorite Archetypes, The Bulldog. The first step in character creation is picking an Archetype. (If you don’t like any of the pre-fab, you go off the Citizen Archetype as the “build-your-own” option.) The Archetypes are designed to help you create an interesting character who’s ready to play.

For those familiar with Savage Worlds, the nuts and bolts of character creation are identical. Points are earned and spent the same, with the same limitations. But Bedlam goes beyond that as well with drama- and story-driven Edges, Hindrances, and Skills.

Anyway, enough preamble. Check out the pdf below, and let me know what you think in the comments.

.

No Comments »

State of the Streets (Part 1)

General, PreviewJason L Blair02 April 2012

The initial plan, as listed on the Streets of Bedlam Kickstarter, was to release the corebook in April. As it is now the first weekday of that month, let’s take a look at where things stand.

Text
The text is going well. As of today, the parts of the book are in the following state:

Introduction (Premise and Basics): Written, Edited, Laid Out—COMPLETE
Chapter One (Setting): Written, Edited, Laid Out—COMPLETE
Chapter Two (Characters): 75% Written, Initial Stages of Layout (To give some context, this is a BIG chapter. It covers all the Archetypes.)
Chapter Three (Setting Rules): 50% Written
Chapter Four (NPCs): 20% Written (Still compiling backer data, speaking with high-level backers to get more info. This will go smoothly once I put my back into it.)
Chapter Five (Plot Point and Orphan Stories): 0% Written (But the backbone is there.)

Art
Shawn continues to crank out images. They look great. Being the only artist on a book carries a heavy burden but Shawn’s taking it in stride. All the character archetypes are in, along with most of the chapter intro images, about a dozen interiors, and a handful of “filler” pieces (standalone images for end-of-chapter white space).

In sum
That’s the state of the book. If the unfinished parts look scary to you, please don’t be alarmed. I’ll have a lot of time the next two weeks to focus on this book. I plan to finish both the writing and layout for Chapter Two and Three this week (I tend to do those stages in tandem) and get them over to the editor. I’ll knock out Chapter Four in a weekend, which will leave me with Chapter Five. That should take another week or so.

I wish I was farther along but some medical issues (including a broken elbow/sprained left wrist/bruised right hand following a fall and an outpatient surgery slated for tomorrow) and a sudden influx of job opportunities (one of which I accepted) pushed me well off-track. I’m not offering these as excuses, just a look at what’s happening behind the scenes.

Once the PDF is up, I want to give folks a week or so to find all the typos and errors that escaped our attention and make the corrections to the corebook. The corebook will take about a week and a half to get to me in print. I’ll ship them out immediately. I’ll keep everyone abreast of that process as well.

Soundtrack
The tracklist and intent/mood/tone of all the pieces have been finalized. We’ve gone over the broad strokes so now it’s on Ed. He is currently working his magic and I hope to have some preview tracks up this month.

Five-Story Drop
The first supplement is slated for June but I will try to pull it forward, if at all possible, so that I can get it out before my impending move (see “accepting a job” above). I will begin that immediately after finishing the corebook. If that experiences any hiccups, I will let you all know immediately.

Next Update
I will update again next Monday to let you all know how things are going. I like to be transparent and honest with folks so nobody’s wondering or making bad assumptions. I’ll keep updating as the book wraps up so everybody knows their money isn’t vanishing into thin air. In the mean time, if you have any questions, please get a hold of me at jasonlblair@gmail.com.

No Comments »

A Look at the Book

Archetypes, PreviewJason L Blair16 March 2012

As some of you may know, I took a bit of a tumble on Monday and seriously (though the prognosis is temporarily) injured my hands. Still, I continue to write and layout the book, though at a slower pace than usual. No project is without its hurdles and this is one of the bigger I’ve had to endure.

Anyway, I’m toying with the layout on some special sections, such as the Archetype spreads, and thought I’d post a preview of one of the spreads as a work-in-progress. I dedicate four pages to each Archetype, leading in with an overview then going into common personalities, edges+hindrances+skills, and then a sample character who’s ready to play. Of course, each Archetype is illustrated by Shawn Gaston as well.

While I’ll reveal new stuff later (though soon), I thought I’d stick with a classic this first time. Here’s a look at a defining character option in Streets of Bedlam, the driven-and-deadly wall of muscle called a Monster.


(With the wires in place.)


(A clean preview.)

If you squint, you can get a peek at some of the other spreads as well.

I hope you like what you see. This isn’t final but it’s a good start as I further define and refine the look of Streets of Bedlam.

1 Comment »

« Earlier Entries     ————— —————    


      Copyright 2011-12 Jason L Blair dba FunSizedGames