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Archetype: DRIFTER

Archetypes, PreviewJason L Blair26 January 2012

You? You’re just passing through. You know better than to put down roots. You learned the hefty price of attachment when she/he/they paid for what you did. Or let you down when you needed her/him/them the most. Or she/he/they turned on you just to save their own skins. Or you left because you couldn’t risk getting anyone involved in something you couldn’t get her/him/them out of. No, you? There are no picket fences and yellow bi-levels in your future.

You blow into town for the work. You do the occasional odd thing: mostly fixing and building. While you’re in town, sure, you have some fun. Find a girl or two to mess around with. But you don’t let them close. Never let them close. You keep your defenses—and your latest conquest—up all night. You’ve been through enough bad shit in your life already. Now, you’re just looking for fun. Sorry for you, that fun always has a cost.

2 Comments »

2 Responses

  1. Ryan Says:

    This one’s interesting. I can’t see as easily how this one will fit into the game mechanics–is it intended as an “all-rounder” type build, or a “jack-of-all-trades” type character?

  2. Jason L Blair Says:

    Drifters have weaknesses for sob stories (“Should Know Better” Hindrance) but can see the angles of those they’re not enamored by (“Eye for Trouble” Edge). They also have a wide but shallow base of skills so, yeah, they have a bit of a Jack of All Trades quality.

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